Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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67 votes Vote

Automatically deduct ammunition & power points

Ammunition & powerpoints automatically deducted when you attack or cast.
Response from the site administrator
Ikael, 22.07.2018
Waiting for Savage Worlds Black, if Power Point usage rules are going to change.
Skellan, 04.09.2017, 06:08
2 comments
30 votes Vote

Multiple Arcane Backgrounds

There a settings where a character can have multiple arcane backgrounds. Can we get some support for this?
Response from the site administrator
Ikael, 22.07.2018
Depends on "Create/load other Arcane Backgrounds from books" feature request
Baufrin, 19.01.2018, 07:15
0 comments
26 votes Vote

When a character comes off HOLD

When a character comes off HOLD they are moved to immediately in front of the current 'bullet' holder, and then get given the bullet, so when they finish the bullet moves to the actual next actor. Currently you have to move it around and remember...
Kevin Flynn, 18.09.2017, 13:04
0 comments
26 votes Vote

Card support to rollable tables

Implement card support for rollable tables
Ikael, 08.10.2017, 04:52
3 comments
19 votes Vote

DLR red and blue bennie roll modifiers

One of the setting specific rules for DLR is the different colour chips used as bennies can do different things over and above a standard bennie/white chip. I am finding it difficult to implement the additional d6 that a red or blue bennie can add...
dikdastard, 11.10.2017, 07:24
0 comments
17 votes Vote

Create new attack type for Opposed Rolls

I would like to offer a suggestion for adding, among the the other available attack selections (Arcane, Melee, Thrown, etc.) one for Opposed Rolls. That might get tricky, I suppose, but at the least I might suggest the most common ones of...
zarlor, 10.03.2017, 09:17
0 comments
17 votes Vote

Include sub-attacks at the item level

So we can drag and drop just the one item (like the dagger we're talking about in discord while I write this) and it will include both melee and thrown (as examples) attack types so that users won't have to fool with it.
Talyn, 24.09.2017, 04:29
1 comment
14 votes Vote

Browse through remainig Adventure Deck

The Perfect Timing card lets you search through the remaining Adventure Deck cards and take any of your choice but no way is available to search through the remaining deck and do this.
Ikael, 10.11.2017, 05:29
0 comments
11 votes Vote

Character Creation

I'd like to see more character creation and advancement functionality in FG. I've actually grown quite accustomed to using FG at the tabletop even just as a player when we are not using FG for any other function (some of my GMs don't have laptops...
zarlor, 10.03.2017, 09:19
0 comments
10 votes Vote

Allow players to draw cards from decks

It would be nice if I could get my players to draw their own cards from the deck for things like random chance events, dramatic tasks and social encounters. I do this in face to face games and even though it technically makes no difference I find...
Warpspace, 06.09.2017, 19:22
0 comments
10 votes Vote

Add Adventure Deck rules to the module

The Savage World Adventure Deck Documentation/Library module doesn't indicate how many cards are given to a player, if any cards can be gained during the game, etc. (The basic rules on how they are used isn't there someone never saw the actual...
Ikael, 10.11.2017, 05:30
0 comments
9 votes Vote

Create/load other Arcane Backgrounds from books

When you load the Core Rules or any Module, they only have the base or setting "Arcane Backgrounds". It Would be nice if you load a Module you could have access to their "Arcane Backgrounds" (AKA Fantasy Companion with Arcane Background: Sorcery)...
Response from the site administrator
Ikael, 29.09.2018
Planned for v4.x development cycle
Leperchan5, 30.12.2017, 15:15
1 comment
6 votes Vote

Extend the Gear "location" grouping/indent feature also for Cyberware gear

In character sheet Inventory tab, for mundane item the location column can be used to regroup and or indent gear items. I think would be very useful to have the same feature also for the cyberware tab (activated under SciFi compendium, Interface...
Gabriele Filippi, 18.06.2018, 05:49
0 comments
6 votes Vote

Hide WC status of NPCs as an option in ruleset.

I would like to be able to stop players from seeing in the CT or anywhere else, whether NPCs have Wild Card status or not. It could be an option in settings to enable.
JohnD, 10.10.2018, 00:28
0 comments
5 votes Vote

add a repeatable custom blank field to weapon items as per vehicles

For every vehicle you can specify more custom fields (placed under the Crew field). Very useful to define passengers, cargo load, etc. Would be nice to have the same feature for weapons, so you can define your own custom fields like caliber for...
Ixion, 18.06.2018, 06:12
0 comments
4 votes Vote

Unavailable record entries

Make the "Unavailable record entries" feature from SW Enhanced Library Extension a core feature. As stated by Ikael here...
Ixion, 16.06.2018, 04:22
0 comments
3 votes Vote

Generic penalty mitigation using effects

Right now we have effects that our trait rolls, example "Shield [Parry +1]" In this statement 'Parry' is a known trait, and that's why it actually works. What I propose is that whenever the trait is something unknown to to the system, it uses...
Dr0W, 17.03.2018, 23:34
0 comments
3 votes Vote

Bumps & Bruises

Request an effect "Bumps & Bruises" added to the default list, which adds +1 Fatigue to the actor it's placed on.
Talyn, 20.07.2018, 04:16
2 comments
3 votes Vote

Have a setting create a list of "legal" edges/Hindrances/Powers/etc.

Specifically, settings generally come with a list of new edges, hindrances, powers, etc. In addition to the new ones the setting provides, it often creates a list of disallowed items of the same type. It's part and parcel of the way the core...
Robert Richardson, 13.02.2019, 04:12
0 comments
3 votes Vote

Start and End of Turn place holder in CT

A place holder for a start of turn, and an end of turn, function. In some games things happen at the start of each turn, or the end of each turn. Having a place holder to hold those positions means I can load up effects and reminders of things I...
Kevin Flynn, 01.03.2019, 12:31
0 comments
2 votes Vote

Character Sheet Printing Function

The ability to print out a character sheet (whether to an actual printer or just to a PDF file for portability) would be very useful. Arguably this is a secondary idea, but potentially the ability to map fields from a FG character sheet over to...
zarlor, 17.05.2018, 22:15
1 comment
2 votes Vote

Identification support for Armor

Add identification support for Armor records
Ikael, 26.07.2018, 06:34
0 comments
2 votes Vote

Identification support for Weapon

Add identification support for Weapon records
Ikael, 26.07.2018, 06:35
0 comments
1 vote Vote

Selectable Weapon Targeting

When building a module for Mutant Chronicles, I needed to add a Gunnery skill for use when shooting Vehicular Mounted Weapons. I added the skill, then changed the Type property of Defense Battery Vehicular Weapon to Gunnery. This changes the...
Hlynrian, 05.10.2018, 05:30
0 comments
1 vote Vote

Renew power button issues in CT

When I press the renew power button in the combat tracker next to an effect, it renews every effect that matches the name, even if it was added by other players (changing the name in the CT unlinks the renew, changing back to identical names links...
Response from the site administrator
Ikael, 24.04.2019
Cannot reproduce the issue. Can you give me details on steps how to reproduce this? Duration bug was fixed thou.
thinkedem, 26.03.2019, 06:53
0 comments
64 votes Vote

Auto Calc Hit and Raise

When a player selects the target of his attack and rolls, the result is compared to the targets Parry and outputs to the chat window: Attacked Missed / Target Shaken / Target Hit / Target Hit With A Raise.
Response from the site administrator
phantomwhale, 18.11.2014
A beta version of this is included in version 4.0
MurghBpurn, 15.05.2011, 19:38
4 comments
49 votes Vote

Combat Tracker : Attack Line(s)

After watching one of Xorne's D&D vlogs, I notice that in the D&D version the Personalities attacks are in the combat tracker, and he just clicks on their weapon attack and it rolls the attack. Is this possible in the a future SW version ? I...
zackspacks, 13.07.2011, 05:48
1 comment
49 votes Vote

Adjust token appearance for Shaken / Inc tokens

Currently the 4E ruleset makes the green / yellow / red underlays progressively darker the more wounded a token is. So one solution would be to make the underlays much darker for incapacitated tokens. Not sure if a similar underlay effect (or...
Response from the site administrator
phantomwhale, 18.11.2014
this is included in version 4.0
phantomwhale, 10.10.2011, 20:28
3 comments
43 votes Vote

Have charisma or other dervied stat auto-added to skill rolls

It would be nice to be able to have derived stats be auto added to the skill roll, without having to manually modify bonuses whenever the derived stat changes. E.g. Charisma onto Persuasion, or in Deadlands, Grit onto Guts
Savage_Doswelk, 13.05.2011, 02:09
3 comments
38 votes Vote

Support for Henchmen & Right Hand Men

Some settings such as Beasts & Barbarians have npcs that have 3 wounds but do not use a wild die. Similarly, Right Hand Men have 1 wound but use a wild die. The ability to add or remove the wild die from npcs would enable Fantasy Grounds to...
Response from the site administrator
Ikael, 20.07.2018
Implemented in v4.7
Skellan, 30.09.2017, 17:04
1 comment

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