Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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87 votes Vote

Automatically deduct ammunition & power points

Ammunition & powerpoints automatically deducted when you attack or cast.
Response from the site administrator
Ikael, 27.04.2020
Auto-consume Ammo feature implemented in SavageWorlds v5.2.2
Auto-consume Power Points are already in planning phase.
Skellan, 04.09.2017, 06:08
2 comments
39 votes Vote

When a character comes off HOLD

When a character comes off HOLD they are moved to immediately in front of the current 'bullet' holder, and then get given the bullet, so when they finish the bullet moves to the actual next actor. Currently you have to move it around and remember...
Kevin Flynn, 18.09.2017, 13:04
0 comments
39 votes Vote

Multiple Arcane Backgrounds

There a settings where a character can have multiple arcane backgrounds. Can we get some support for this?
Response from the site administrator
Ikael, 22.07.2018
Depends on "Create/load other Arcane Backgrounds from books" feature request
Baufrin, 19.01.2018, 07:15
0 comments
31 votes Vote

Card support to rollable tables

Implement card support for rollable tables
Ikael, 08.10.2017, 04:52
4 comments
21 votes Vote

Include sub-attacks at the item level

So we can drag and drop just the one item (like the dagger we're talking about in discord while I write this) and it will include both melee and thrown (as examples) attack types so that users won't have to fool with it.
Talyn, 24.09.2017, 04:29
1 comment
20 votes Vote

Create new attack type for Opposed Rolls

I would like to offer a suggestion for adding, among the the other available attack selections (Arcane, Melee, Thrown, etc.) one for Opposed Rolls. That might get tricky, I suppose, but at the least I might suggest the most common ones of...
zarlor, 10.03.2017, 09:17
0 comments
20 votes Vote

Browse through remainig Adventure Deck

The Perfect Timing card lets you search through the remaining Adventure Deck cards and take any of your choice but no way is available to search through the remaining deck and do this.
Ikael, 10.11.2017, 05:29
1 comment
15 votes Vote

Character Creation

I'd like to see more character creation and advancement functionality in FG. I've actually grown quite accustomed to using FG at the tabletop even just as a player when we are not using FG for any other function (some of my GMs don't have laptops...
zarlor, 10.03.2017, 09:19
2 comments
14 votes Vote

Create/load other Arcane Backgrounds from books

When you load the Core Rules or any Module, they only have the base or setting "Arcane Backgrounds". It Would be nice if you load a Module you could have access to their "Arcane Backgrounds" (AKA Fantasy Companion with Arcane Background: Sorcery)...
Response from the site administrator
Ikael, 09.09.2019
Scheduled for v5.x development cycle
Leperchan5, 30.12.2017, 15:15
1 comment
13 votes Vote

Unarmed Attack in character sheets and drag & drop

Can we have an Unarmed Attack listed as by default in every new character sheet under the Combat tab? And/or somewhere where it would be possible to drag & drop it from? It's the kind of thing that comes up often (especially in pulp games and...
rodney418, 23.04.2020, 03:45
0 comments
12 votes Vote

Allow players to draw cards from decks

It would be nice if I could get my players to draw their own cards from the deck for things like random chance events, dramatic tasks and social encounters. I do this in face to face games and even though it technically makes no difference I find...
Warpspace, 06.09.2017, 19:22
0 comments
7 votes Vote

Effect to modify the Raise Die

Similar to the current +d die types, an effect to change the Raise die type would be awesome for certain Edges that provide that capability.
Talyn, 11.05.2020, 05:34
0 comments
6 votes Vote

Unavailable record entries

Make the "Unavailable record entries" feature from SW Enhanced Library Extension a core feature. As stated by Ikael here...
Ixion, 16.06.2018, 04:22
0 comments
5 votes Vote

Have a setting create a list of "legal" edges/Hindrances/Powers/etc.

Specifically, settings generally come with a list of new edges, hindrances, powers, etc. In addition to the new ones the setting provides, it often creates a list of disallowed items of the same type. It's part and parcel of the way the core...
Robert Richardson, 13.02.2019, 04:12
1 comment
4 votes Vote

Add /roll Fear, Soak, Evasion etc as Clickable

Add the /roll commands for Fear, Soak, Evasion, Resist Fatigue, Natural Healing and such as a clickable, so that it's easier for players to interact with and make use of the effects to automate edges that interact with these rolls.
Tavis Hill, 16.08.2020, 21:34
0 comments
3 votes Vote

Documentation On The Ruleset Itself

Not sure if anyone has considered this, however how about documenting the actual Ruleset and how it interacts with Fantasy Grounds. That way a lot of users can being extending the ruleset for their own purposes with a clearer understanding of...
UrsaTeddy, 26.04.2020, 01:00
2 comments
2 votes Vote

Identification support for Armor

Add identification support for Armor records
Ikael, 26.07.2018, 06:34
0 comments
2 votes Vote

Identification support for Weapon

Add identification support for Weapon records
Ikael, 26.07.2018, 06:35
0 comments
2 votes Vote

Allow Players to Remove Effects on CT

When an effect is on an actor in the combat tracker, no matter who or what created it, only the GM can remove or manage it. This creates a lot of unnecessary work for the GM. Like the 5E rule set, It would be better if a player had access to...
David Maynor, 21.06.2020, 11:59
0 comments
64 votes Vote

Auto Calc Hit and Raise

When a player selects the target of his attack and rolls, the result is compared to the targets Parry and outputs to the chat window: Attacked Missed / Target Shaken / Target Hit / Target Hit With A Raise.
Response from the site administrator
phantomwhale, 18.11.2014
A beta version of this is included in version 4.0
MurghBpurn, 15.05.2011, 19:38
4 comments
49 votes Vote

Combat Tracker : Attack Line(s)

After watching one of Xorne's D&D vlogs, I notice that in the D&D version the Personalities attacks are in the combat tracker, and he just clicks on their weapon attack and it rolls the attack. Is this possible in the a future SW version ? I...
zackspacks, 13.07.2011, 05:48
1 comment
49 votes Vote

Adjust token appearance for Shaken / Inc tokens

Currently the 4E ruleset makes the green / yellow / red underlays progressively darker the more wounded a token is. So one solution would be to make the underlays much darker for incapacitated tokens. Not sure if a similar underlay effect (or...
Response from the site administrator
phantomwhale, 18.11.2014
this is included in version 4.0
phantomwhale, 10.10.2011, 20:28
3 comments
43 votes Vote

Have charisma or other dervied stat auto-added to skill rolls

It would be nice to be able to have derived stats be auto added to the skill roll, without having to manually modify bonuses whenever the derived stat changes. E.g. Charisma onto Persuasion, or in Deadlands, Grit onto Guts
Savage_Doswelk, 13.05.2011, 02:09
3 comments
38 votes Vote

Support for Henchmen & Right Hand Men

Some settings such as Beasts & Barbarians have npcs that have 3 wounds but do not use a wild die. Similarly, Right Hand Men have 1 wound but use a wild die. The ability to add or remove the wild die from npcs would enable Fantasy Grounds to...
Response from the site administrator
Ikael, 20.07.2018
Implemented in v4.7
Skellan, 30.09.2017, 17:04
1 comment
37 votes Vote

"Encounters" as per other rulesets

The ability to have Encounters (as in other rulesets), which allows you to set up a group of NPCs before hand, that you can drag into the Combat Tracker
Response from the site administrator
phantomwhale, 19.06.2012
Completed for Version 3.3
MurghBpurn, 01.05.2011, 19:15
4 comments
37 votes Vote

Don't reorder skills until done editing both name and value

Currently when you enter a new skill on an NPC (maybe PC too), you have just enough time to up the skill a notch with the mousewheel before the list reorders and you find yourself adjusting the first alphabetic skills value instead. Not sure...
phantomwhale, 11.05.2011, 19:08
4 comments
36 votes Vote

Have a visual indication of -2 Parry

Which would work for 'Going Wild' . Also things like Taunt, Intimidate, Tricks are frequently used by our group. This can lead to a -2 Parry on the opponent, as well as a Shaken, and it often gets forgotten about in a particularly large combat,...
zackspacks, 21.03.2012, 04:30
1 comment
36 votes Vote

Link Effects to an Item

An ability to link an Effect to an Item (as I am assuming you can't have active effect code in item descriptions?) so that equipping the item includes the Effects. This would also entail indicating which items are equipped and active, which could...
Response from the site administrator
Ikael, 14.03.2018
Implemented in v4.6
Kevin Flynn, 24.09.2017, 13:21
1 comment
31 votes Vote

Vehicle crew setup

Provide functionality to setup crew for vehicle. Crew member types could be "pilot", "gunner" and "other". If you are pilot your pilot/driving rolls would associate to that vehicle. If you're gunner you get access to vehicle weapons and can make...
Response from the site administrator
Ikael, 28.01.2018
Implemented in v4.6
Ikael, 16.08.2017, 20:32
2 comments
29 votes Vote

Allow single skills to use different Wild Die

Some edges grant a single skill the ability to use a different Wild die than the current Wild die. E.g. When rolling the Fighting skill they can use a d8 rather than the d6
Savage_Doswelk, 13.05.2011, 06:13
4 comments

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