Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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68 votes Vote

Automatically deduct ammunition & power points

Ammunition & powerpoints automatically deducted when you attack or cast.
Response from the site administrator
Ikael, 09.09.2019
This feature require massive redesign on how to use powers.
Skellan, 04.09.2017, 06:08
2 comments
30 votes Vote

Multiple Arcane Backgrounds

There a settings where a character can have multiple arcane backgrounds. Can we get some support for this?
Response from the site administrator
Ikael, 22.07.2018
Depends on "Create/load other Arcane Backgrounds from books" feature request
Baufrin, 19.01.2018, 07:15
0 comments
27 votes Vote

When a character comes off HOLD

When a character comes off HOLD they are moved to immediately in front of the current 'bullet' holder, and then get given the bullet, so when they finish the bullet moves to the actual next actor. Currently you have to move it around and remember...
Kevin Flynn, 18.09.2017, 13:04
0 comments
26 votes Vote

Card support to rollable tables

Implement card support for rollable tables
Ikael, 08.10.2017, 04:52
3 comments
19 votes Vote

DLR red and blue bennie roll modifiers

One of the setting specific rules for DLR is the different colour chips used as bennies can do different things over and above a standard bennie/white chip. I am finding it difficult to implement the additional d6 that a red or blue bennie can add...
dikdastard, 11.10.2017, 07:24
0 comments
17 votes Vote

Create new attack type for Opposed Rolls

I would like to offer a suggestion for adding, among the the other available attack selections (Arcane, Melee, Thrown, etc.) one for Opposed Rolls. That might get tricky, I suppose, but at the least I might suggest the most common ones of...
zarlor, 10.03.2017, 09:17
0 comments
17 votes Vote

Include sub-attacks at the item level

So we can drag and drop just the one item (like the dagger we're talking about in discord while I write this) and it will include both melee and thrown (as examples) attack types so that users won't have to fool with it.
Talyn, 24.09.2017, 04:29
1 comment
15 votes Vote

Browse through remainig Adventure Deck

The Perfect Timing card lets you search through the remaining Adventure Deck cards and take any of your choice but no way is available to search through the remaining deck and do this.
Ikael, 10.11.2017, 05:29
0 comments
12 votes Vote

Character Creation

I'd like to see more character creation and advancement functionality in FG. I've actually grown quite accustomed to using FG at the tabletop even just as a player when we are not using FG for any other function (some of my GMs don't have laptops...
zarlor, 10.03.2017, 09:19
0 comments
11 votes Vote

Allow players to draw cards from decks

It would be nice if I could get my players to draw their own cards from the deck for things like random chance events, dramatic tasks and social encounters. I do this in face to face games and even though it technically makes no difference I find...
Warpspace, 06.09.2017, 19:22
0 comments
11 votes Vote

Add Adventure Deck rules to the module

The Savage World Adventure Deck Documentation/Library module doesn't indicate how many cards are given to a player, if any cards can be gained during the game, etc. (The basic rules on how they are used isn't there someone never saw the actual...
Ikael, 10.11.2017, 05:30
0 comments
10 votes Vote

Create/load other Arcane Backgrounds from books

When you load the Core Rules or any Module, they only have the base or setting "Arcane Backgrounds". It Would be nice if you load a Module you could have access to their "Arcane Backgrounds" (AKA Fantasy Companion with Arcane Background: Sorcery)...
Response from the site administrator
Ikael, 09.09.2019
Scheduled for v5.x development cycle
Leperchan5, 30.12.2017, 15:15
1 comment
6 votes Vote

Extend the Gear "location" grouping/indent feature also for Cyberware gear

In character sheet Inventory tab, for mundane item the location column can be used to regroup and or indent gear items. I think would be very useful to have the same feature also for the cyberware tab (activated under SciFi compendium, Interface...
Gabriele Filippi, 18.06.2018, 05:49
0 comments
6 votes Vote

add a repeatable custom blank field to weapon items as per vehicles

For every vehicle you can specify more custom fields (placed under the Crew field). Very useful to define passengers, cargo load, etc. Would be nice to have the same feature for weapons, so you can define your own custom fields like caliber for...
Ixion, 18.06.2018, 06:12
0 comments
5 votes Vote

Unavailable record entries

Make the "Unavailable record entries" feature from SW Enhanced Library Extension a core feature. As stated by Ikael here...
Ixion, 16.06.2018, 04:22
0 comments
4 votes Vote

Have a setting create a list of "legal" edges/Hindrances/Powers/etc.

Specifically, settings generally come with a list of new edges, hindrances, powers, etc. In addition to the new ones the setting provides, it often creates a list of disallowed items of the same type. It's part and parcel of the way the core...
Robert Richardson, 13.02.2019, 04:12
1 comment
3 votes Vote

Start and End of Turn place holder in CT

A place holder for a start of turn, and an end of turn, function. In some games things happen at the start of each turn, or the end of each turn. Having a place holder to hold those positions means I can load up effects and reminders of things I...
Kevin Flynn, 01.03.2019, 12:31
0 comments
2 votes Vote

Identification support for Armor

Add identification support for Armor records
Ikael, 26.07.2018, 06:34
0 comments
2 votes Vote

Identification support for Weapon

Add identification support for Weapon records
Ikael, 26.07.2018, 06:35
0 comments
2 votes Vote

Conviction Setting rule be added to the SWADE ruleset

Would like the character sheet to be able to show/track conviction. I think a checkbox on the Traits tab would be fine. Unchecking the box (using conviction) would roll 1d6, which can Ace as normal. The result would have to manually be added to...
mac40k, 19.07.2019, 08:32
0 comments
64 votes Vote

Auto Calc Hit and Raise

When a player selects the target of his attack and rolls, the result is compared to the targets Parry and outputs to the chat window: Attacked Missed / Target Shaken / Target Hit / Target Hit With A Raise.
Response from the site administrator
phantomwhale, 18.11.2014
A beta version of this is included in version 4.0
MurghBpurn, 15.05.2011, 19:38
4 comments
49 votes Vote

Combat Tracker : Attack Line(s)

After watching one of Xorne's D&D vlogs, I notice that in the D&D version the Personalities attacks are in the combat tracker, and he just clicks on their weapon attack and it rolls the attack. Is this possible in the a future SW version ? I...
zackspacks, 13.07.2011, 05:48
1 comment
49 votes Vote

Adjust token appearance for Shaken / Inc tokens

Currently the 4E ruleset makes the green / yellow / red underlays progressively darker the more wounded a token is. So one solution would be to make the underlays much darker for incapacitated tokens. Not sure if a similar underlay effect (or...
Response from the site administrator
phantomwhale, 18.11.2014
this is included in version 4.0
phantomwhale, 10.10.2011, 20:28
3 comments
43 votes Vote

Have charisma or other dervied stat auto-added to skill rolls

It would be nice to be able to have derived stats be auto added to the skill roll, without having to manually modify bonuses whenever the derived stat changes. E.g. Charisma onto Persuasion, or in Deadlands, Grit onto Guts
Savage_Doswelk, 13.05.2011, 02:09
3 comments
38 votes Vote

Support for Henchmen & Right Hand Men

Some settings such as Beasts & Barbarians have npcs that have 3 wounds but do not use a wild die. Similarly, Right Hand Men have 1 wound but use a wild die. The ability to add or remove the wild die from npcs would enable Fantasy Grounds to...
Response from the site administrator
Ikael, 20.07.2018
Implemented in v4.7
Skellan, 30.09.2017, 17:04
1 comment
37 votes Vote

"Encounters" as per other rulesets

The ability to have Encounters (as in other rulesets), which allows you to set up a group of NPCs before hand, that you can drag into the Combat Tracker
Response from the site administrator
phantomwhale, 19.06.2012
Completed for Version 3.3
MurghBpurn, 01.05.2011, 19:15
4 comments
37 votes Vote

Don't reorder skills until done editing both name and value

Currently when you enter a new skill on an NPC (maybe PC too), you have just enough time to up the skill a notch with the mousewheel before the list reorders and you find yourself adjusting the first alphabetic skills value instead. Not sure...
phantomwhale, 11.05.2011, 19:08
4 comments
36 votes Vote

Have a visual indication of -2 Parry

Which would work for 'Going Wild' . Also things like Taunt, Intimidate, Tricks are frequently used by our group. This can lead to a -2 Parry on the opponent, as well as a Shaken, and it often gets forgotten about in a particularly large combat,...
zackspacks, 21.03.2012, 04:30
1 comment
36 votes Vote

Link Effects to an Item

An ability to link an Effect to an Item (as I am assuming you can't have active effect code in item descriptions?) so that equipping the item includes the Effects. This would also entail indicating which items are equipped and active, which could...
Response from the site administrator
Ikael, 14.03.2018
Implemented in v4.6
Kevin Flynn, 24.09.2017, 13:21
1 comment
30 votes Vote

Vehicle crew setup

Provide functionality to setup crew for vehicle. Crew member types could be "pilot", "gunner" and "other". If you are pilot your pilot/driving rolls would associate to that vehicle. If you're gunner you get access to vehicle weapons and can make...
Response from the site administrator
Ikael, 28.01.2018
Implemented in v4.6
Ikael, 16.08.2017, 20:32
2 comments

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