Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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1 vote Vote

Hyphen in Arcane Skill Name causes skill to be not recognized.

I'm trying to register a new arcane background (Techno-Wizardry). I can register that just fine, it's just when I indicate the skill roll for that is "Techno-Wizardry" the Powers sheet can't seem to find the skill Techno-Wizardry, even though...
Chris Taylor, 17.06.2017, 22:59
1 comment
1 vote Vote

reference_categorisedlist

The 'reference_categorisedlist' class needs the +/- buttons to expand/contract the categories.
Talyn, 18.06.2017, 06:44
1 comment
1 vote Vote

Improved versions of Edges

Do we need to be slavishly devoted to the text in the book or can we improve on it for this medium? I am not suggesting we change the text to any great degree but when an NPC has Improved Sweep (and not Sweep) and the GM clicks the little icon to...
Matchstickman, 21.06.2017, 04:13
1 comment
1 vote Vote

Snapfire Modifier

Can we add Snapfire added to the Modifiers list (a -2 to shooting some weapons, pg49)
Matchstickman, 21.06.2017, 04:17
1 comment
1 vote Vote

Size modifiers

There are no Modifiers for Small, Large or Gargantuan targets, should their be Modifiers or should the abilities themselves apply modifiers to the die rolls against them (-2, +2 and +4 respectively)?
Matchstickman, 21.06.2017, 04:19
1 comment
1 vote Vote

Dead Shot and Mighty Blow Edges

While I think on Edge changes, can we update the descriptions of the Dead Shot and Mighty Blow? Neither of those refer to Jokers being drawn in the text, they rely on you remembering what you saw when you looked under the "Wild Card Edges...
Matchstickman, 21.06.2017, 04:22
1 comment
1 vote Vote

Initiative and dealing more than one card

I don't know that it's a problem but the way the deal works with people who can/should get multiple cards is "wrong". You should deal to everyone and then check who needs more/higher/lower cards, not deal in sequence checking after each card is...
Response from the site administrator
Ikael, 23.08.2017
Action card dealing was updated to return any skipped cards back to deck after suitable action card was dealt to character. For instance Quick Edge's skipped cards are returned back to deck, but for instance Level Headed Edge's additional cards are not.
Matchstickman, 21.06.2017, 04:50
2 comments
1 vote Vote

[Bug Fix] Incapacitation Table link broken

An incapacitated wild card can hold ctrl to reveal an incapacitated button on the charcter sheet that will roll on the incapacitation table. The results are posted to chat but the link to the injury table is broken
Skellan, 06.08.2017, 17:29
1 comment
1 vote Vote

Attack result in CT entry

Attack results should be displayed in CT entries similar way to confirm damage results. The beef is to detect raise and enable "bonus damage" against certain opponent. Currently raise on attack is detected and bonus damage is enabled, but the...
Response from the site administrator
Ikael, 08.09.2017
Implemented in v4.5
Ikael, 16.08.2017, 17:56
0 comments
1 vote Vote

ROF setup in combat section

Provide functionality in combat section (charsheet, npc etc.) to set up used ROF value for an attack. This would be alternative way to deal with ROF > 1 attacks (compared to right click while dragging). After the set up is done, dices dragged...
Ikael, 16.08.2017, 17:51
1 comment
1 vote Vote

corerpg multi-layered images compatibility

I know this has been posted on here before, but it was posted and rejected it seems back in 2012. The explanation given about implementation within CoreRpg may no longer apply and as such might just have fallen off the radar? This would...
Response from the site administrator
Ikael, 20.03.2018
See http://www.fantasygrounds.com/forums/showthread.php?20231-Enhanced-Images-(layers)-for-FG-3-0-CoreRPG-(and-rulesets-based-on-CoreRPG
dikdastard, 29.01.2018, 22:10
0 comments
1 vote Vote

v4.6 Combat Tracker Issue

All players can place/remove other characters from On/Off Hold on the combat tracker. I would assume this is meant to be performed only on themselves.
Response from the site administrator
Ikael, 25.03.2018
Fixed in v4.6
TwistedTechMike, 25.03.2018, 02:30
0 comments
1 vote Vote

Selectable Weapon Targeting

When building a module for Mutant Chronicles, I needed to add a Gunnery skill for use when shooting Vehicular Mounted Weapons. I added the skill, then changed the Type property of Defense Battery Vehicular Weapon to Gunnery. This changes the...
Response from the site administrator
Ikael, 28.08.2019
Support implemented in 5.1 (and SWD 4.8).
Hlynrian, 05.10.2018, 05:30
0 comments
1 vote Vote

Joker's Wild: reduce the benny award to a single line?

When Joker's Wild pops, it practically wipes the chat window because it cycles through each character awarding their benny. Any way to reduce that to a single line so it's not so intrusive on the chat window?
Response from the site administrator
Ikael, 14.11.2018
Implemented in v5.0
Talyn, 13.10.2018, 08:02
0 comments
1 vote Vote

Default token scale

It would be nice if you could set the size for a token to regular, large, huge, etc. So that when you put it on the map you didnt have to rescale it every time.
Response from the site administrator
Ikael, 26.11.2018
Implemented in v5.0
Mendoza, 14.10.2018, 02:56
0 comments
1 vote Vote

Add a field to change Weapon extra dmg on the item

Right now you can change the extra damage die on the attack. But some settings, some weapons have it changed by default (From d6 to whatever). It should be possible to have this extra damage die changed from d6 to something else on the Item...
Response from the site administrator
Ikael, 24.04.2019
This was fixed several weeks ago.
Vittor, 26.02.2019, 12:59
0 comments
1 vote Vote

Arcane Background (Black Magic)

Per your request, adding a ticket to see Arcane Background (Black Magic) added to Deadlands Reloaded. It's an NPC-only AB but necessary to build a lot of the published NPCs with NPC Maker. (Also some of the DLR NPCs such as Cult Leader use that...
Response from the site administrator
Ikael, 05.05.2019
Arcane Background (Black Magic) added to Player's Guide.
Talyn, 16.04.2019, 01:03
0 comments
1 vote Vote

Characters can select Animal Smarts

Please make it possible to select the "A" for Animal Smarts on PC sheets for the Savage Worlds Core Ruleset & all other settings so that PCs can play animal characters.
Response from the site administrator
Ikael, 08.07.2021
Implemented in v5.3.1
Aaron Wiseman, 16.05.2021, 13:51
0 comments
0 votes Vote

[DLR] Always get critical failure when rolling for Weapons in Manage Characters mode

When creating Characters in "Manage Characters" rolling from the Weapons tab of the Main page alway reports a critical failure, no matter what the dice. Rolling from the Skills page is fine.
Response from the site administrator
phantomwhale, 22.05.2011
This will be fixed in the next release.

Doesn't seem to be critical enough to try and patch and release into the current version as it only occurs for offline players and doesn't affect actual gameplay.
MurghBpurn, 22.05.2011, 20:48
4 comments
0 votes Vote

Chat window status not changing (FG 2.9)

The chat window status does not change when ALT or SHIFT are pressed. It is behaving correctly when text is added to the chat log, and then changes briefly, but this is a regression. Only happens in the new FG 2.9 (using SW 3.2)
Response from the site administrator
phantomwhale, 27.06.2012
Fixed in 3.3
phantomwhale, 22.06.2012, 17:44
1 comment
0 votes Vote

Shotgun damage

When adding a shotgun to an NPC the damage is taken as "3d6 + 1", I think it may be a problem parsing the damage on the item as it is shown as "1 to 3d6"
Response from the site administrator
Ikael, 18.05.2020
Fixed in SavageWorlds v5.2.5
ragnarol, 07.05.2020, 19:40
0 comments
0 votes Vote

Revert Changes options for books like in 3.5

in the 3.5 system a GM can rest any changes to a book by right clicking book and choose revert changes.
spacce1889, 23.05.2013, 13:31
1 comment
0 votes Vote

DL Noir Mini Character Sheet display problem

For Deadlands Noir (version 1.1.0 Build1, with SWD version 3.5.1 Build 1) the Mini Character Sheet (accessed by clicking the "Mini" button just under the "Shaken!" and "INC" icons on the Main tab of a PC character sheet), the bottom border of the...
Hector_Trelane, 27.05.2014, 11:25
1 comment
0 votes Vote

deadlands reloaded incompatibility with SW 4.2

trialling latest SW 4.2 build, running DLR and the Flood. Bug naming DLR players guide as marshals handbook still present in this build so players guide disappears from module list. Also the new automations involving dragging bennies on to soaks...
dikdastard, 04.11.2015, 09:10
5 comments
0 votes Vote

{Improved} Martial Artist {Master} Edges

Improved Martial Artist refers to the Edge "Martial Arts", no such Edge exists, it is "Martial Artist". This is errata that Clint is aware of for the physical book as well! Martial Arts Master refers to the Edge "Improved Martial Arts", no such...
Matchstickman, 21.06.2017, 04:17
1 comment
0 votes Vote

Full Defense Modifier

Can we change Full Defense to Full Defense [Parry=?] so people can easily raise their parry score? Can Full Defense have a timer of 1 so it expires on their turn?
Matchstickman, 21.06.2017, 04:22
1 comment
0 votes Vote

Shrinked Modifier

There is an Effect called "Shrinked", it should be "Shrunk"
Matchstickman, 21.06.2017, 04:25
1 comment
0 votes Vote

Air Elemental Creature

Air Elemental has no skill for its attack, Wind Blast (should be shooting). Air Elemental's Flight ability lists a climb of 4", that should be 3"
Matchstickman, 21.06.2017, 04:26
1 comment
0 votes Vote

Cat, Small Creature

Cat, Small has its Special Abilities (Main tab) formatting messed up (no bold).
Matchstickman, 21.06.2017, 04:28
1 comment
0 votes Vote

Earth Elemental Creature

Earth Elemental is missing its d4 Notice skill
Matchstickman, 21.06.2017, 04:28
1 comment

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