Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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7 votes Vote

All pointers and templates should snap to grid.

See http://www.fantasygrounds.com/forums/showthread.php?t=14550
Response from the site administrator
phantomwhale, 12.07.2011
http://sw4fg2.tumblr.com/post/7530910735/image-grid-improvements
MurghBpurn, 28.04.2011, 18:27
0 comments
7 votes Vote

Cannot redeal to combatants on hold

When someone has there "Deal Card ?" checkbox unticked, the radial menu option on their initiative card slot to deal a new card no longer works. There seems no reasons this shouldn't deal a new card, if that's what the GM is manually...
phantomwhale, 01.05.2011, 23:53
1 comment
7 votes Vote

Fractional weights are calculated strangely

Example .2 is reported as something like .1998765789654
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4
RKBrumbelow, 02.06.2011, 19:58
0 comments
7 votes Vote

Improve the bonus window interface

The bonus window is very basic, and doesn't really fit the general theme. It could be presented slightly better, esp. for skills with long names (and now weapons) which get their names trimmed off the title bar.
phantomwhale, 12.07.2011, 20:23
0 comments
7 votes Vote

Cascading visibility in Combat Tracker

In the combat tracker, allow visibility settings in parent entries to cascade through its sub-entries (so that group parry/toughness values are all instantly set to hidden, unknown or visible with a single click).
Response from the site administrator
phantomwhale, 10.10.2011
Done : http://sw4fg2.tumblr.com/post/11270326013/easier-management-of-group-settings-there-is-a
NEPHiLiX, 30.07.2011, 12:21
0 comments
7 votes Vote

Inventory thoughts

Some thoughts on upgrading the inventory (in no particular order): Weight limit should be fairly easy to automate. Likewise encumbrance, maybe tied in with effects or the wounds modifier star on the mini sheet. Drag and Drop gear. When a...
MurghBpurn, 10.09.2011, 19:22
2 comments
7 votes Vote

Hide WC status of NPCs as an option in ruleset.

I would like to be able to stop players from seeing in the CT or anywhere else, whether NPCs have Wild Card status or not. It could be an option in settings to enable.
Response from the site administrator
Ikael, 08.09.2019
Implemented in 5.1. This can be toggled on/off with option: "Client CT: Show Stats"
JohnD, 10.10.2018, 00:28
0 comments
6 votes Vote

GM Whispers

Currently when whispering as the GM, the whisper is seen by the receiving player as coming from the currently held GM ID, this can be confusing for the players.
Response from the site administrator
phantomwhale, 12.07.2011
Fixed this. Now always comes from GM default identity
MurghBpurn, 12.05.2011, 23:19
0 comments
6 votes Vote

Chat log Speech bubbles

Speech bubbles in the chat log, as featured in the 4E ruleset.
Response from the site administrator
phantomwhale, 12.07.2011
http://sw4fg2.tumblr.com/post/5619418458/pimp-my-chat-window-new-speech-bubbles-and-story
phantomwhale, 15.05.2011, 18:09
0 comments
6 votes Vote

Portrait/Token image and "ID" bubble instead of PP

I would like to make a suggestion for the Character Sheet top frame. Can the Power Points be put else where to make room for a Portrait/Token image and "id" bubble?
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4
MurghBpurn, 15.08.2011, 07:48
0 comments
6 votes Vote

Auto calc weight for thrown weapons

For thrown weapons can the total weight be item weight multiplied by the ammo number?
MurghBpurn, 07.09.2011, 05:35
3 comments
6 votes Vote

Make adding Pre-Gen PCs to modules a first class operation

SWEX 3.2 will bring Pre Gen PC functionality - you will be able to drag and drop NPCs onto the PC sheet, and import / export PCs from campaigns using slash commands. This item is to enable the creation of actual pre-gen PCs as a first class...
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4
phantomwhale, 10.10.2011, 20:49
1 comment
6 votes Vote

Display AP field in weapons tables view

Display AP field in weapons tables view from a module, as per Type/Damage/Weight/Cost/Notes fields.
Response from the site administrator
Ikael, 04.03.2018
Implemented in v4.6
Ixion, 26.10.2017, 18:43
0 comments
5 votes Vote

Kick Player

For FG version 2.8, Kick Player appears to be ruleset specific? If so would like it added to SW.
Response from the site administrator
phantomwhale, 10.10.2011
Done : http://sw4fg2.tumblr.com/post/11270215231/troublesome-players-can-i-kick-them-yes-you
MurghBpurn, 24.05.2011, 17:56
1 comment
5 votes Vote

Format equipment page to show all of the text.

In the library - SWEX Player guide, under Hand Weapons. Not all the text for the weapons are there. They are either just not there, or its formatted in a way so its cut off. Not all of the weapons listed are effected, but some just end off in the...
Response from the site administrator
phantomwhale, 17.07.2011
Fixed (as part of draggable weapons)
ShotGun Jolly, 05.06.2011, 01:17
2 comments
5 votes Vote

D12 skills cause skill entry to overflow on PC and NPCs

One thought would be to add a subscript text overlay for D12+X skills, rather than bringing up a whole new box for the +X which currently ruins the uniform layout of skills on both the PC and NPC sheets, shunting the links off the edge for the PCs...
phantomwhale, 16.10.2011, 21:49
1 comment
5 votes Vote

Allow for combat tracker to be widened.

The current width cuts a lot of the numbering off of NPC's especially in groups.
Response from the site administrator
phantomwhale, 27.06.2012
Savage Worlds 3.3
kmdietri, 02.02.2012, 22:01
0 comments
5 votes Vote

manual die rolls.

As I use FG at the tabletop I would really like to enter manual rolls as my players prefer this. I like the system in Core RPG and would like to be able to switch this on within SW and specifically DLR but this does not seem to be possible at present
richard, 04.06.2017, 09:47
1 comment
5 votes Vote

Identification support for Armor

Add identification support for Armor records
Response from the site administrator
Ikael, 09.07.2021
Implemented in v5.3.1
Ikael, 26.07.2018, 06:34
0 comments
5 votes Vote

Identification support for Weapon

Add identification support for Weapon records
Response from the site administrator
Ikael, 09.07.2021
Implemented in v5.3.1
Ikael, 26.07.2018, 06:35
0 comments
5 votes Vote

Enable Right Click on Party Member to Whisper

Currently in SW you can't right click on a character portrait at the top of the screen and select whisper to send them a whisper. This is CoreRPG functionality as I recall, so please could it be enabled in SWADE. If not nick the code from 5e :)
Response from the site administrator
Ikael, 05.06.2021
Implemented in Savage Worlds v5.3.0
Jiminimonka, 04.06.2021, 06:32
0 comments
4 votes Vote

Combat skills on front page of character sheet

Add ability to make Fighting, Shooting and Notice rolls to front page of character sheet. And/Or, allow each character weapon listing to specify a skill to use for attacking, and specific modifiers to the attack for that weapon.
Response from the site administrator
phantomwhale, 25.06.2013
3.4 allows favored skills to be added to the mini-sheet, as well as the usual attack rolls by clicking / dragging weapon icons.
John Gregory, 06.10.2011, 09:37
4 comments
4 votes Vote

Activating a combatant via the mini-tracker throws error

Console error : combattracker_active.lua (line 64) when the Marshal clicks on the activation icon, or drags the activation arrow onto a mini-tracker entry Workaround is to only activate combatants from the main tracker
phantomwhale, 17.12.2011, 10:12
3 comments
4 votes Vote

Combat Tracker Sharing Button

Instead of "MINI", can the button for sharing the combat tracker be "SHARE" or something more intuitive
bennis1980, 22.08.2013, 06:34
1 comment
4 votes Vote

The scrollbar for the chatbox language selector is missing (only in Savage Worlds.)

Add a sufficient number of languages. The (alphabetically) top languages disappear from the top of the list. The user cannot select the empty item since it is at the top of the list, and so if the user selects an entry, the user must disconnect...
kavaliro, 17.12.2015, 12:15
1 comment
4 votes Vote

items category/group fields viewable/editable

this is intended for: - items - weapons - armors - vehicles to make the category/group aggregator fields to be viewable and editable inside the single elements window
Response from the site administrator
Ikael, 04.03.2018
Group is editable in v4.6
Ixion, 14.10.2017, 06:06
0 comments
3 votes Vote

Change card dealing to be identity, not user based

Currently cards are dealt to user's, not identities. Given the support for multiple identities per user, it would make more sense to have one card dealing window per identity. Some form of identifier should be added to the windows, so users...
Response from the site administrator
phantomwhale, 22.05.2011
This will feature in the next version (v3.2)
phantomwhale, 14.05.2011, 15:34
2 comments
3 votes Vote

Add the /die commands to the preferences panel

Add the /die commands (such as the very common /die reveal) into the preferences panel for better visibility.
Response from the site administrator
phantomwhale, 05.07.2011
During an preferences panel rewrite, it was a simple task to add this into the new list of options.

http://sw4fg2.tumblr.com/post/6585073671/a-new-options-panel-using-radio-buttons-similar
phantomwhale, 17.05.2011, 18:56
0 comments
3 votes Vote

Manual modifiers don't stack properly with other modifiers

If you add a modifier as "/mod 2 demo" and then type 1 into the modifier star, it shows +3. However, on rolling, it adds +2 demo and +3 for a total of +5. Similar problems happen with negative numbers too. This is basically a bug. Note : the...
phantomwhale, 14.08.2011, 18:20
1 comment
3 votes Vote

AFK

Add the portrait right click AFK from latest 3.5e
Response from the site administrator
phantomwhale, 10.10.2011
Done : http://sw4fg2.tumblr.com/post/11270194880/players-can-now-mark-when-they-are-afk-good-for
MurghBpurn, 10.09.2011, 19:23
0 comments

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