Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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3 votes Vote

Reset bennies at beginning of session

Add a function to allow a GM to automatically reset bennies to their starting amount for each session. (default 3) (+1 for Luck Edge)
Response from the site administrator
phantomwhale, 10.10.2011
Done : http://sw4fg2.tumblr.com/post/11270588646/benny-controls-added-to-the-front-page-click-to
John Gregory, 06.10.2011, 09:34
1 comment
3 votes Vote

GM Bennies

There is no mechanism for tracking GM bennies in the new 3.2 version. The only method is to manually record them separately via a note or via the chat log. It would be useful both to the GM and the players to know how many bennies the GM has...
Response from the site administrator
phantomwhale, 24.10.2011
Couldn't release 3.2 without it - it bugged me :)

http://sw4fg2.tumblr.com/post/11860065003/this-was-asked-for-on-the-forums-24-hours-ago-it
thewalkingdude, 23.10.2011, 08:50
0 comments
3 votes Vote

Add persistent moods to /mood handler

Currently the /mood command only sets the mood for one line of chat. It used to allow you to set the mood for ALL future lines of chat with "/mood [mood]" and then unset the mood with just "/mood" Adding back in persistant moods would make...
phantomwhale, 22.01.2012, 12:01
1 comment
3 votes Vote

Card Bug in Deadlands

Yesterday our huckster drew a straight on the card table A,2,3,4,5 but FGII did not see the straight we suspect that is because the ruleset sees an Ace only as high.
Savage_Doswelk, 25.01.2012, 22:34
3 comments
3 votes Vote

Combat Tracker - New player turn clears token targetting of previous players

It would be great if the previous targets of other players are suddenly untargeted on a new players turn. This will make it clearer to see which NPC is being targeted (and we all know that there are some players who just don't get it, especially...
bennis1980, 22.08.2013, 06:32
3 comments
3 votes Vote

Wild Attack Effect

Can Wild Attack have a timer of 1 so it expires on their turn?
Matchstickman, 21.06.2017, 04:24
1 comment
3 votes Vote

sort and indent items in PC inventory

Sort and indent items in PC inventory, as per CoreRPG+ feature from 3.2.2 patch
Response from the site administrator
Ikael, 18.02.2018
Implemented in v4.6
Ixion, 23.09.2017, 23:02
0 comments
3 votes Vote

NPC subattacks

To create subattacks in NPC sheet as per Character Sheet feature.
Response from the site administrator
Ikael, 18.01.2018
Implemented in v4.6
Gabriele Filippi, 24.09.2017, 22:32
0 comments
3 votes Vote

Easier Unarmed & Improvised Attacks

A way to push a button for Unarmed Attack, just like I push a button for any other weapon attack. Also for Improvised Weapon, a way to automatically apply the special modifiers that go with it. Right now each GM has to create a special "Unarmed...
Response from the site administrator
Ikael, 10.02.2018
In v4.6 ruleset you can add ad-hoc attacks and powers to CT entries. This festure allows easier setup of unarmed attacks and improvised weapons.
Rodney Orpheus, 19.01.2018, 01:16
0 comments
3 votes Vote

Generic penalty mitigation using effects

Right now we have effects that our trait rolls, example "Shield [Parry +1]" In this statement 'Parry' is a known trait, and that's why it actually works. What I propose is that whenever the trait is something unknown to to the system, it uses...
Response from the site administrator
Ikael, 06.09.2019
Similar feature implemented to 5.1. You can define ignore effects to negate penalties and bonuses from other effects. For instance [Ignore #Dim #Dark] to ignore Dim and Dark illumination penalties.
Dr0W, 17.03.2018, 23:34
0 comments
3 votes Vote

Bumps & Bruises

Request an effect "Bumps & Bruises" added to the default list, which adds +1 Fatigue to the actor it's placed on.
Response from the site administrator
Ikael, 06.09.2019
Added to effect list in 5.1
Talyn, 20.07.2018, 04:16
2 comments
3 votes Vote

Start and End of Turn place holder in CT

A place holder for a start of turn, and an end of turn, function. In some games things happen at the start of each turn, or the end of each turn. Having a place holder to hold those positions means I can load up effects and reminders of things I...
Kevin Flynn, 01.03.2019, 12:31
0 comments
2 votes Vote

Bennies on character list

Similar to the way bennies are visible and can be added via the upper left character portraits, I'd like to be able to view and add bennies via the master PC list on the host.
Response from the site administrator
phantomwhale, 10.10.2011
Done : http://sw4fg2.tumblr.com/post/11270588646/benny-controls-added-to-the-front-page-click-to
John Gregory, 06.10.2011, 09:33
0 comments
2 votes Vote

[DLR] Add Fate Chip stack and controls to PC selection list

SWEX v3.2 brings benny stack controls to the PC selection list. A similar control could be added to the Deadlands PC selection list for Fate Chips. This should enable collection and re-allocation of PC chips, adding handlers to determine a PCs...
phantomwhale, 23.10.2011, 12:06
1 comment
2 votes Vote

[DLR] Ability to remove cards from poker table...

When a huckster is dealt a joker (that he does not want to use) we all spend a while trying to work out his hand without the joker. Could the option to remove cards be added to table.
Savage_Doswelk, 15.12.2011, 16:37
1 comment
2 votes Vote

"Clear die" on Fighting Skill causes an error

This causes a script error from the Parry calculation. Workaround is to not use the Clear Die option on skills (it has no use anyway, as it just resets to d4, which can be done easily via other methods)
phantomwhale, 17.12.2011, 10:13
3 comments
2 votes Vote

The "Guts" Skill is missing from the ruleset

Just noticed that the Guts skill is left off the list of skills..
Response from the site administrator
phantomwhale, 27.06.2012
Fixed for 3.3
ShotGun Jolly, 01.06.2012, 00:52
1 comment
2 votes Vote

Adventure Deck bug

Pick up adventure card with the left mouse button and without letting go of the left mouse button click the right mouse button. The card vanishes without a trace
Savage_Doswelk, 05.12.2012, 17:08
1 comment
2 votes Vote

Hotkey bar is broken in SW ruleset and throws an error in certain circumstances.

1. Characters cannot be opened from the hotkey bar. To reproduce: 1. Create a Player Character. 2. Drag it onto the hotkey bar. 3. Close the Player Character. 4. click the hotkey slot or press the appropriate hotkey....
Response from the site administrator
phantomwhale, 11.03.2016
This will be fixed in version 4.2.5
kavaliro, 03.01.2016, 02:51
1 comment
2 votes Vote

Add certain special characters to object titles

Can we have special characters such as /,+,- and others i am not thinking of be able to show on object (item/edge/hindrance/etc) titles? Things like Size+2 the plus doesnt show up.
Response from the site administrator
Ikael, 05.05.2019
It's up to content developers how they express titles. Regarding core modules, they are going to be remastered even new Savage Worlds Black version is released. This will update all NPC stat blocks with NPC Maker, which will provide requested format out of the box.

Edit: See SWADE release
matt, 27.06.2017, 13:27
1 comment
2 votes Vote

Savage Worlds-Make monsters with more than 3 Wound

Right now there are two types of monsters, trash and wild cards. Trash have 1 wound and die. Wild Cards get a wild die and have 3 wounds. I want to make trash that have more than 1 wound, so they dont get a wild die. And I want wild cards with...
Response from the site administrator
Ikael, 26.11.2018
Implemented in v5.0
Mendoza, 13.10.2018, 05:48
0 comments
2 votes Vote

Wild Die

It would be nice if instead of the wild die being the same color as other dice, if it was special somehow. Because in some systems it doesn't matter what the wild die rolls if the trait die rolls a 1. So it would be nice while it's rolling to...
Response from the site administrator
Ikael, 14.11.2018
3D rolling dice colors cannot be changed. It is FG engine limitation at the moment.

However, in v5.0 when Wild Die replaces Trait die, it will use different color scheme in chat. You can detect if Trait die was natural one by checking chat
Mendoza, 13.10.2018, 07:59
0 comments
2 votes Vote

Add effects to injury table results

Add effects to the injury table results so they can be dragged from chat to the ct. For example: Broken: Agility reduced a die type (minimum d4). [Agility -1d]
Response from the site administrator
Ikael, 18.05.2020
Implemented in SavageWorlds v5.2.5
Skellan, 14.05.2020, 19:18
0 comments
2 votes Vote

Size gives Strength error of 1d

Under Racial Abilities, Size+1 gives [Size+1, Toughness +1, Strength +1d]. It should be only [Size+1, Toughness +1]. The rules say "Size +1 (3): The creature is larger than normal. Each point of Size adds directly to Toughness and increases...
Lonewolf, 03.10.2021, 02:20
1 comment
2 votes Vote

Group skills to associated attribute, for effects

Group skills associated to an attribute for effects (i.e., Liquid Courage [Vigor +1d, Ignore Wounds +1, Smarts -1, Agility -1, #Agility Skills -1, #Skills Smarts -1])
Response from the site administrator
Ikael, 29.07.2022
You can you > after Attribute to make the effect affect attribute and all associate skills. For instance:

Liquid Courage [Vigor +1d, Ignore Wounds +1, Smarts> -1, Agility> -1]
icecrmman, 13.03.2022, 04:59
0 comments
1 vote Vote

Turn indicator in player combat tracker

Add the turn indicator to the player CT. My players are never exactly sure who's turn it is, until I nudge them. We use voice chat; so some players don't pay very much attention to chat window which is currently the only turn notification.
Response from the site administrator
phantomwhale, 21.10.2011
Added to 3.2 already !
moon_wizard, 21.10.2011, 06:07
0 comments
1 vote Vote

Allow players to create NPCs or convert PCs to NPCs

In Rippers after an NPC becomes heroic you create them as a fully stated NPC. It would be nice to have an option to allow an NPC sheet to be editable by players, maybe a toggle option? Failing that how about the ability to reverse the NPC to...
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4
Savage_Doswelk, 19.09.2012, 17:23
0 comments
1 vote Vote

Rules for Encumbrance missing..

Add in the missing side bar with the rules for Encumbrance (unless I just missed it and cant find it.)
Response from the site administrator
phantomwhale, 25.06.2013
Certainly in the 3.4 module, if not already fixed in previous versions
ShotGun Jolly, 03.11.2012, 05:50
0 comments
1 vote Vote

No way to add weapons and armor to exported modules.

I started a thread about this yesterday and discovered that there used to be a way to make sure that custom weapons and armor items would be added to an exported module. This is no longer the case and there is no way to get them into a module...
Drasnal, 29.12.2016, 06:01
1 comment
1 vote Vote

Powers window could use a rank category

Just like Edges and Hindrances, having it categorized by rank would make it easier for the players getting a new power instead of having to look into the source material or clicking one by one to figure out their rank
Dr0W, 02.06.2017, 03:20
2 comments

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