Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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16 votes Vote

Racial Abilities Automatically Populate

When dragging a defined race to a character sheet, would it be possible to automatically assign the racial abilities to their respective locations; adding edges, hindrances and modifying any attributes and skills as necessary?
Response from the site administrator
Ikael, 06.07.2018
Implemented in v4.7
jjThornton, 11.01.2018, 01:19
0 comments
15 votes Vote

Hold

Can the Hold option be more prominent, especially if it carries over to a new turn? Maybe the character should be at the top to indicate he goes whenever he likes?
MurghBpurn, 13.09.2011, 03:49
1 comment
15 votes Vote

Run die setup

Provide field in Pace modifier list view to change the run die type
Response from the site administrator
Ikael, 21.02.2018
Implemented in v4.6
Ikael, 16.08.2017, 17:56
0 comments
14 votes Vote

End Turn option for players

Allow players to end their turn, and advance to the next person. I am constantly asking if a player is done with their turn, just in case they decide to spend a benny to re-roll. My players miss the End Turn button from the 4E ruleset.
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4 (as an indicator only, no auto-advance)
moon_wizard, 21.10.2011, 06:05
2 comments
14 votes Vote

Allows players to see other players Wound levels

It would be really useful if all players could see the current wound/fatigue levels of the other players. Could this be displayed over their portrait in the same way bennies are for the GM?
Wretch, 26.01.2012, 22:21
1 comment
14 votes Vote

Conviction Setting rule be added to the SWADE ruleset

Would like the character sheet to be able to show/track conviction. I think a checkbox on the Traits tab would be fine. Unchecking the box (using conviction) would roll 1d6, which can Ace as normal. The result would have to manually be added to...
Response from the site administrator
Ikael, 24.04.2020
Implemented in SavageWorlds v5.2
mac40k, 19.07.2019, 08:32
0 comments
13 votes Vote

Draggable Edges / Hindrances to Extras

Draggable Edges / Hindrances / Powers to the Extras sheet as in Deadlands
Response from the site administrator
phantomwhale, 22.07.2011
Done : http://sw4fg2.tumblr.com/post/7801976987/monstrous-abilities
MurghBpurn, 08.05.2011, 19:25
3 comments
13 votes Vote

The ability for PCs to talk as Allies

Is there some way that PCs can "talk" as Allies that they control?
MurghBpurn, 08.05.2011, 05:40
1 comment
13 votes Vote

Remove empty element when dragging to list

When a list is "empty" it normally has a blank element (e.g. NPC edges). When something is dragged onto that list (such as an edge for a library), it's normally not desirable to keep the blank entry which was only there to have "something" to...
phantomwhale, 11.05.2011, 19:05
1 comment
13 votes Vote

Double-click 1d6 icon to throw a damage raise die

Often my players, having lined up perfect modifiers for their turns, roll a raise and then throw out the regular damage dice (forgetting to click the raise dice). My idea was to add functionality to throw out a raise die (e.g. a 1d6 that will...
phantomwhale, 23.05.2011, 09:00
2 comments
12 votes Vote

Joshuha's overlays

Can Joshuha's overlays be incorporated into SW so wounds automatically show as images added to the token (so three wounds might look something like...
MurghBpurn, 13.09.2011, 03:53
1 comment
12 votes Vote

Deadlands: Hide "poker" cards from GM

My players are a bit narked that when their posse player poker any NPCs can see their cards.... Can we add an option to hide cards from the GM as well?
Savage_Doswelk, 18.10.2011, 00:10
2 comments
11 votes Vote

Add some of the 4e Combat tracker functionality

I know you plan to re-write the combat tracker as it is broken, so I would like to ask that you add the global shield/defence icons as well. These allow you to open and close all the sword and shield entries on the combat tracker at once.
Response from the site administrator
phantomwhale, 10.10.2011
Done, done and done !

sw4fg2.tumblr.com/post/11056020448/finally-progress-combat-tracker-rewritten-and
Savage_Doswelk, 28.04.2011, 18:12
1 comment
11 votes Vote

Pre Gen PCs

Pre Gen PCs as NPCs so that they can be included in modules then drag and drop NPC to PC selection screen to create PC (as in BRP and/or CoC)
Response from the site administrator
phantomwhale, 17.07.2011
http://sw4fg2.tumblr.com/post/7721819639/pre-generated-character-support
MurghBpurn, 12.05.2011, 17:40
5 comments
11 votes Vote

Renaming an Ally doesn't transfer to the Tracker

If you have an Ally on your sheet, say Soldier and you rename to Pvt Jones, when you drag to the Tracker the Ally will be called Soldier not Pvt Jones.
MurghBpurn, 17.05.2011, 03:48
1 comment
11 votes Vote

Hotkeys linking to live trait values instead of static rolls

So when I store a hotkey for a PC's Agility, it will always roll that character's Agility. Same with skills and weapon rolls, and all stored dice fields basically. Not 100% it can be done, but THINK it can...
phantomwhale, 06.07.2011, 14:33
2 comments
11 votes Vote

Combat tracker can lose ordering for players

Reported on the forums : http://www.fantasygrounds.com/forums/showthread.php?p=118163 Some entities on the player combat tracker do not get correctly ordered. Only workaround is to close and reopen the tracker. Ideally player trackers should...
phantomwhale, 07.01.2012, 11:22
0 comments
11 votes Vote

Add Adventure Deck rules to the module

The Savage World Adventure Deck Documentation/Library module doesn't indicate how many cards are given to a player, if any cards can be gained during the game, etc. (The basic rules on how they are used isn't there someone never saw the actual...
Response from the site administrator
Ikael, 30.04.2020
Implemented in SWD v4.10.2
Ikael, 10.11.2017, 05:30
0 comments
10 votes Vote

Add character portrait to individually shared items

Currently players cannot distinguish between items that are public, and items that are just shared with them. Main issue currently is on shared card hands - but equally what if a PC had been shared a library page / NPC and was confused that...
phantomwhale, 13.05.2011, 08:33
2 comments
10 votes Vote

Implement re-sizeable chat box

Video is here: http://www.fantasygrounds.com/forums/showthread.php?t=15122 Looks nice prefer it to the new 2.8 4e chat window!
Response from the site administrator
phantomwhale, 27.06.2012
Savage Worlds version 3.3
Savage_Doswelk, 06.08.2011, 01:20
1 comment
10 votes Vote

Die numbers and modifier numbers visible

My players have a hard time differentiating the different dice graphics in the ruleset. Also, they are always trying to view what their roll should be. I propose adding a number in the middle of the attribute/skill fields that indicate the...
Response from the site administrator
phantomwhale, 24.10.2013
Modifier bubbles added in 3.4
Dice numbers added as option in 3.5 (default on)
moon_wizard, 28.10.2011, 07:44
4 comments
10 votes Vote

Distinct Racial/Monstrous/Other Abilities Space on Character Sheet

There should be a place other than Edges/Hindrances on the player character sheet to put these.
Response from the site administrator
Ikael, 06.07.2018
Implemented in v4.7
Muagen, 28.03.2018, 23:11
2 comments
9 votes Vote

Adding Fatigue from left to right on mini sheet

Adding Fatigue goes right to left on the mini sheet and not left to right
MurghBpurn, 08.05.2011, 08:32
1 comment
9 votes Vote

View and remove modifiers on modifier stack

In 3.5E/4E ruleset, you can mouse over the dots in the modifier stack in order to view the description of each modifier. If you click on the dot, it removes that modifier from the stack
moon_wizard, 21.10.2011, 11:09
0 comments
9 votes Vote

Combat Tracker: Drag a card to the tracker....

With the new chase rules multiple cards are dealt to each member of the chase (we found using the DLR card table helps here), what would be nice would be able to deal cards to the table and then drag a card to the combat tracker to aid the...
Response from the site administrator
phantomwhale, 18.11.2014
this is included in version 4.0
Savage_Doswelk, 15.12.2011, 16:40
2 comments
9 votes Vote

Report / skip incapacitated combatants on their turn

Currently the tracker supports showing (shaken) for combatants on their turn whilst shaken. Potentially it could show (incapacitated) for combatants on their turn whilst incapacitated. Or potentially skip their turn entirely, as bleeding out...
phantomwhale, 17.12.2011, 10:01
2 comments
9 votes Vote

Bennies visible for GM & NPCs

Having just ran another session of my campaign, a couple of other things that would have been useful ( IMHO ) around the GM's bennies 1) Being able to share my Benny box with the players as 'view only' of course ? 2) Having Bennies for the enemy...
zackspacks, 27.04.2012, 17:26
1 comment
8 votes Vote

Allow for longer module names

Currently long-ish module names break the interface, pushing the opening book icon off to the right. Modify the module interface to not only support longer names (perhaps by using a smaller font or allowing a bigger area for title display) but...
Response from the site administrator
phantomwhale, 27.06.2012
Savage Worlds version 3.3
phantomwhale, 13.07.2011, 22:33
0 comments
8 votes Vote

Raise Calculator

The idea is to have a tool widget that allows GM to enter dice total value and Target value and it automatically calculates the number of Raises. Like this http://immaterialplane.com/apps/raises/
Mask_of_winter, 14.05.2014, 06:54
1 comment
8 votes Vote

Automatize Shaken status and it's recovery roll

The idea is to automatically roll for Spirit on the beginning of the turn of a character (PC or NPC), system would roll Spirit, check if successful and then remove Shaken status automatically if the character succeed. This should be optional to use.
Vittor Costa, 04.05.2015, 09:46
1 comment

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