Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
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49 votes Vote

Adjust token appearance for Shaken / Inc tokens

Currently the 4E ruleset makes the green / yellow / red underlays progressively darker the more wounded a token is. So one solution would be to make the underlays much darker for incapacitated tokens. Not sure if a similar underlay effect (or...
Response from the site administrator
phantomwhale, 18.11.2014
this is included in version 4.0
phantomwhale, 10.10.2011, 20:28
3 comments
43 votes Vote

Have charisma or other dervied stat auto-added to skill rolls

It would be nice to be able to have derived stats be auto added to the skill roll, without having to manually modify bonuses whenever the derived stat changes. E.g. Charisma onto Persuasion, or in Deadlands, Grit onto Guts
Savage_Doswelk, 13.05.2011, 02:09
3 comments
40 votes Vote

Support for Henchmen & Right Hand Men

Some settings such as Beasts & Barbarians have npcs that have 3 wounds but do not use a wild die. Similarly, Right Hand Men have 1 wound but use a wild die. The ability to add or remove the wild die from npcs would enable Fantasy Grounds to...
Response from the site administrator
Ikael, 20.07.2018
Implemented in v4.7
Skellan, 30.09.2017, 17:04
1 comment
38 votes Vote

Don't reorder skills until done editing both name and value

Currently when you enter a new skill on an NPC (maybe PC too), you have just enough time to up the skill a notch with the mousewheel before the list reorders and you find yourself adjusting the first alphabetic skills value instead. Not sure...
phantomwhale, 11.05.2011, 19:08
4 comments
37 votes Vote

"Encounters" as per other rulesets

The ability to have Encounters (as in other rulesets), which allows you to set up a group of NPCs before hand, that you can drag into the Combat Tracker
Response from the site administrator
phantomwhale, 19.06.2012
Completed for Version 3.3
MurghBpurn, 01.05.2011, 19:15
4 comments
36 votes Vote

Have a visual indication of -2 Parry

Which would work for 'Going Wild' . Also things like Taunt, Intimidate, Tricks are frequently used by our group. This can lead to a -2 Parry on the opponent, as well as a Shaken, and it often gets forgotten about in a particularly large combat,...
zackspacks, 21.03.2012, 04:30
1 comment
36 votes Vote

Link Effects to an Item

An ability to link an Effect to an Item (as I am assuming you can't have active effect code in item descriptions?) so that equipping the item includes the Effects. This would also entail indicating which items are equipped and active, which could...
Response from the site administrator
Ikael, 14.03.2018
Implemented in v4.6
Kevin Flynn, 24.09.2017, 13:21
1 comment
32 votes Vote

Vehicle crew setup

Provide functionality to setup crew for vehicle. Crew member types could be "pilot", "gunner" and "other". If you are pilot your pilot/driving rolls would associate to that vehicle. If you're gunner you get access to vehicle weapons and can make...
Response from the site administrator
Ikael, 28.01.2018
Implemented in v4.6
Ikael, 16.08.2017, 20:32
2 comments
29 votes Vote

Allow single skills to use different Wild Die

Some edges grant a single skill the ability to use a different Wild die than the current Wild die. E.g. When rolling the Fighting skill they can use a d8 rather than the d6
Savage_Doswelk, 13.05.2011, 06:13
4 comments
28 votes Vote

Allow creation of new skills/hindrances/edges

The ability to add new skills/hindrances/edges using the FG UI only to the Library (for those who are not savy with changing the code) and to be able to drag/drop them on character sheets like the original skills/hindrances/edges, where you see...
Dwarin, 30.07.2012, 02:53
2 comments
27 votes Vote

Wounds/Fatigue Mod Box adjuster on Tracker

Would it be possible to get the Wounds / Fatigue mod box adjuster (as seen on the minisheet) onto the Tracker? Would be great for WC Extras.
MurghBpurn, 15.05.2011, 19:34
3 comments
26 votes Vote

Add user created edges/hindrances to PC sheet

Have the ability to add user created edges / hindrances /monstrous abilities to the PC sheet. i.e. win you right click and add the edge / hindrance / monstrous ability, a user editable entry is created, not just a line of text.
MurghBpurn, 14.08.2011, 05:42
1 comment
25 votes Vote

Draggable weapons, armour, etc

Armour and weapons to be draggable similar to Powers
Response from the site administrator
phantomwhale, 10.10.2011
MARKING THIS AS DONE NOW - it's a start, and there is lots of room for improvement. Will be looking for more specific improvement items after the 3.2 release.

Done weapons, and now armor too : http://sw4fg2.tumblr.com/post/7526604626/draggable-armor-too-kinda-burnt-out-on-draggable

Might have to come back to items...
MurghBpurn, 02.05.2011, 00:45
9 comments
25 votes Vote

Make delete item icon different to delete record

Change the delete item to something like a big X, leaving delete record as the skull and crossbones (which is more "severe") Very annoying when you delete a combat tracker, when you meant to remove a foe, or delete an NPC when you meant to...
Response from the site administrator
Ikael, 21.08.2017
Records can no longer be deleted from right click context menu, no need to define own radial menu icon for it.
phantomwhale, 11.05.2011, 19:03
4 comments
24 votes Vote

When rolling mutliple dice with a wild die, automatically replace the wild die with the lowest score

Lets say you cast a bolt spell with 3 bolts, so you drag your spellcasting die, right-click twice (to add two more dice) and roll all three dice along with the wild die. This shows up currently as : Spellcasting [1] : Spellcasting [2] :...
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4
phantomwhale, 03.09.2011, 10:26
4 comments
23 votes Vote

Allow players to drag text onto portraits to whisper to other players

Currently the GM can just drag text onto a portrait to whisper to that character. It would be good if player's could do the same.
Response from the site administrator
phantomwhale, 27.06.2012
Savage Worlds version 3.3
phantomwhale, 15.05.2011, 22:18
0 comments
23 votes Vote

Heavy armor/weapon support

Provide support to define weapons to be "Heavy weapons" and armor to be "Heavy armors". In addition, in damage calculation, non-heavy attacks against heavy armor should nullify the damage
Response from the site administrator
Ikael, 15.01.2018
Implemented in v4.6
Ikael, 16.08.2017, 17:58
0 comments
23 votes Vote

Better Multi-Attack Support

I would like to see better support for multi-attacks. I would like to see a way to attack multiple targets (high ROF) easier, maybe it would know when you select multiple targets and drop multiple dice
Response from the site administrator
Ikael, 07.07.2018
Implemented in v4.7. To use you need to enable "Auto-resolve multi-roll targets" option.
Matt , 03.09.2017, 14:11
0 comments
20 votes Vote

Add bonuses to Weapon rolls (e.g. trademark weapon)

Allow bonuses on weapon rolls, exactly the same as for skills. This would allow for a +1 for trademark weapon, or +2 for shotguns for instance. These bonuses should stack with the bonuses from the underlying skill being used for the weapon roll.
Response from the site administrator
phantomwhale, 12.07.2011
Done !

http://sw4fg2.tumblr.com/post/7529291131/weapon-bonuses-implemented-now-you-can-add
phantomwhale, 13.05.2011, 07:51
0 comments
20 votes Vote

Add rollable tables which use die results or card draw results

Check with Zephp to see how he implemented this as an extension for 4E. A lot of the library modules for SW use auto-generation of items using die rolls or card draws and it would be nice if these could be fully automated via a built-in mechanic....
ddavison, 16.05.2011, 02:19
1 comment
20 votes Vote

Tokens individually resized from map

As in 4e and 3.5e (2.8), allow tokens to be individually resized from the map.
MurghBpurn, 02.06.2011, 04:56
3 comments
20 votes Vote

Critical failure misses in CT

When a critical failure is rolled but the player has considerable mods it will show in the CT as a hit. Could such rolls be flagged in the CT as a CF.
Response from the site administrator
Ikael, 17.01.2018
Implemented in v4.6
Kevin Flynn, 22.09.2017, 08:25
0 comments
19 votes Vote

Enable anonymous user dice rolls with "The Box"

Similar to the dice tower in the 4E ruleset, allow users to toss dice rolls to the GM in secret.
Response from the site administrator
phantomwhale, 12.07.2011
Using 4E dice tower icon (for this release).
phantomwhale, 21.04.2011, 21:49
5 comments
19 votes Vote

Allow the grid to be moved on an image

The 4E ruleset allows the GM to adjust the grid once it's laid onto an image, to better line it up with any underlying map. Adding this to Savage Worlds too would be useful.
Response from the site administrator
phantomwhale, 12.07.2011
Added both grid adjustment controls, as well as Draw, Erase and Mask tool buttons. E.g. the first half of the image toolbar.

http://sw4fg2.tumblr.com/post/7527614946/image-toolbar-added-allows-for-quick-access-to
phantomwhale, 28.04.2011, 17:52
3 comments
18 votes Vote

Allows players to see other players bennies...

In a face to face game people can see each other bennies can we add that to FGII?
Response from the site administrator
phantomwhale, 19.11.2014
Version 4.0
Kevin , 05.10.2011, 05:15
0 comments
18 votes Vote

Power Points visible on PC Images on GM Screen

As a GM, I can't tell when PCs are deducting or forgetting to deduct power points from their totals when they cast a spell (except by opening their sheets and checking the specific area where that is listed), so it would be helpful if I could just...
NEPHiLiX, 29.10.2011, 10:58
3 comments
17 votes Vote

Wound and fatigue modifiers applied to rolls

Automatically apply wound and fatigue modifiers to trait rolls made by a character. My characters are always forgetting to apply.
Response from the site administrator
phantomwhale, 07.06.2013
Implemented in 3.4
moon_wizard, 21.10.2011, 05:58
5 comments
17 votes Vote

Dramatic Task Tracker

In a recent game I was torn between having to drop a map on to which I could drop tokens to represent a players successes during a dramatic task while also having either a chase or combat tracker open that allowed me to deal cards for the task....
Response from the site administrator
Ikael, 02.09.2017
Implemented in v4.5
coanunn, 15.09.2014, 06:09
0 comments
17 votes Vote

DLR card table NPC players

In DLR current ruleset it appears only PCs can take a seat at the card table. This severely restricts its use without messing around creating dummy PCs out of NPCS. There seem to be very few reasons that I can think of why just PCs would want to...
Response from the site administrator
Ikael, 05.05.2019
Fixed in DLR v2.7
dikdastard, 11.10.2017, 07:35
1 comment
17 votes Vote

Create/load other Arcane Backgrounds from books

When you load the Core Rules or any Module, they only have the base or setting "Arcane Backgrounds". It Would be nice if you load a Module you could have access to their "Arcane Backgrounds" (AKA Fantasy Companion with Arcane Background: Sorcery)...
Response from the site administrator
Ikael, 14.07.2021
Implemented in v5.4.0
Leperchan5, 30.12.2017, 15:15
1 comment

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