Savage Worlds for FGII All the ideas and discussions
64 votes Vote

Auto Calc Hit and Raise

When a player selects the target of his attack and rolls, the result is compared to the targets Parry and outputs to the chat window: Attacked Missed / Target Shaken / Target Hit / Target Hit With A Raise.

MurghBpurn, 15.05.2011, 19:38
Response from the site administrator
phantomwhale, 18.11.2014
A beta version of this is included in version 4.0
Idea status: completed

Comments

phantomwhale, 15.05.2011, 22:21
This opens up questions I have about tracking effects - is the Parry always the "right" parry, for instance if the opponent has deflection on him.

And for ranged attacks, the target number could be 4 or the target's parry (if firing in melee). Not to mention the dodge edge.

Love in in theory, bit unsure how often it will produce "correct" results in practice without other work first.
MurghBpurn, 16.05.2011, 02:16
All valid points. Maybe best to just leave as is then.
MurghBpurn, 14.08.2011, 10:13
I think with what's been done with 3.5/4e effects, that this is now doable (albeit a lot of work :) ) Will tie in with my FG post on effects.
Mask_of_winter, 14.05.2014, 07:04
How about adding a tool like this instead? http://immaterialplane.com/apps/raises/ I added this as a suggestion.

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