Savage Worlds for FGII All the ideas and discussions
10 votes Vote

Die numbers and modifier numbers visible

My players have a hard time differentiating the different dice graphics in the ruleset. Also, they are always trying to view what their roll should be.

I propose adding a number in the middle of the attribute/skill fields that indicate the value of the die for that stat (4,6,8,10,12). Also, when there are modifiers, it would be nice if the modifiers were visible, like temp modifiers in the 4E ruleset. (bubble with +/- number in upper right of field).

moon_wizard, 28.10.2011, 07:44

Put the dice max number of the dice graphic

Sometimes it's hard to keep the dice on a character sheet apart visually - it is pretty hard to keep the d8 and d10 apart. This is especially bad for GMs setting up personalities/NPCs.

Increase usability by changing the dice graphics - put the maximum number for each dice into the graphic (8 for d8, 10 for d10 and so on).

Arne Reuter, 25.09.2013, 18:55
Response from the site administrator
phantomwhale, 24.10.2013
Modifier bubbles added in 3.4
Dice numbers added as option in 3.5 (default on)
Idea status: completed

Comments

phantomwhale, 09.11.2011, 05:23
Have updated the dice graphics for 3.2 - but will certainly look at the above ideas in more detail
Savage_Doswelk, 10.01.2012, 09:05
Why not just create an extension with custom dice instead?
phantomwhale, 10.01.2012, 09:16
I think there is potential work here around the modifier bubbles (e.g. for "bonus" numbers, that are normally hidden in the bonus menu and only shown when the dice is rolled otherwise).
Ikael, 02.06.2012, 21:34
I have implemented simple workaround regarding bonus bubble that also resolves the d12 modbox overflow issue. What I did is that I was moved modfield to bonuswindow and display the total trait modifier as simple textwidget on diefields bottom right corner. I needed I can share this code.

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