Savage Worlds for FGII All the ideas and discussions
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Have charisma or other dervied stat auto-added to skill rolls

It would be nice to be able to have derived stats be auto added to the skill roll, without having to manually modify bonuses whenever the derived stat changes.

E.g. Charisma onto Persuasion, or in Deadlands, Grit onto Guts

Savage_Doswelk, 13.05.2011, 02:09
Idea status: completed

Comments

MurghBpurn, 13.05.2011, 05:50
Yes, would like this. Would this include trademark weapon adding to shooting/fighting/throwing on the weapons pane, or a new "idea" required?
phantomwhale, 13.05.2011, 07:48
May need to split this into two.

I forsee Charisma (or derived stat bonuses) as one thing. Here we can either hard-code that the "persuasion" skill always adds Charisma, or go a fancier step further and setup a new control to add a derived stat onto skill rolls, like a "dynamic bonus".

But second of all, I see an item to allow bonuses onto weapon rolls, similar to the skill rolls. This would allow people to add things like trademark weapon onto individual weapon rolls.

I'll split the idea up now, and keep this one for Charisma.
Ikael, 27.05.2014, 18:48
IMPLEMENTED IN SavageWorlds4
Whenever you setup trait modifier that has name of any derived stat, the value will be automatically updated to match current derived stat value. For instance in Persuade skill, add new modifier, type "Charisma" to label and you will bee that your character's charisma is set as the modifier value. Whenever your charisma changes it will be reflected to Persuade skill as well.

This does require players to manually setup derived stat to traits once, so it does not include auto-add feature 100% but does the job thereafter.

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