Savage Worlds for FGII All the ideas and discussions
37 votes Vote

"Encounters" as per other rulesets

The ability to have Encounters (as in other rulesets), which allows you to set up a group of NPCs before hand, that you can drag into the Combat Tracker

MurghBpurn, 01.05.2011, 19:15
Response from the site administrator
phantomwhale, 19.06.2012
Completed for Version 3.3
Idea status: completed

Comments

phantomwhale, 11.05.2011, 19:10
Can you not setup a bunch of combat trackers in advance ?

Of course, 4E only has ONE combat tracker, IIRC, which one of the many "encounters" can be dragged to. And I presume these "encounters" get exported into modules too, which you certainly can't do with Savage World's combat trackers at the moment.
MurghBpurn, 12.05.2011, 03:19
I often have multiple combats on the same map, if this were set up as different combat trackers, I would have to keep swapping over the PCs on the map. If I had (like other rulesets) a "clear all npcs" button and separate encounters to drag and drop (for me) it would be much easier.
phantomwhale, 10.10.2011, 20:29
To enable a lot of the cleverness required for the updated combat tracker, I've had to drop down to using a single combat tracker. So this is probably going to become the top item to pick up really soon I suspect.
MurghBpurn, 12.10.2011, 03:15
Cool, I personally prefer this method :)

Leave a comment