Savage Worlds for FGII

Ideas, suggestions and bug reports for the Savage Worlds ruleset for Fantasy Grounds II
Managers
I would like to...
by comments
by date
by popularity
Sort
Display all
or
Enable filter

105 votes Vote

Automatically deduct ammunition & power points

Ammunition & powerpoints automatically deducted when you attack or cast.
Response from the site administrator
Ikael, 27.04.2020
Auto-consume Ammo feature implemented in SavageWorlds v5.2.2
Auto-consume Power Points are already in planning phase.
Skellan, 04.09.2017, 06:08
2 comments
62 votes Vote

When a character comes off HOLD

When a character comes off HOLD they are moved to immediately in front of the current 'bullet' holder, and then get given the bullet, so when they finish the bullet moves to the actual next actor. Currently you have to move it around and remember...
Kevin Flynn, 18.09.2017, 13:04
0 comments
44 votes Vote

Card support to rollable tables

Implement card support for rollable tables
Ikael, 08.10.2017, 04:52
4 comments
33 votes Vote

Include sub-attacks at the item level

So we can drag and drop just the one item (like the dagger we're talking about in discord while I write this) and it will include both melee and thrown (as examples) attack types so that users won't have to fool with it.
Talyn, 24.09.2017, 04:29
1 comment
31 votes Vote

Browse through remainig Adventure Deck

The Perfect Timing card lets you search through the remaining Adventure Deck cards and take any of your choice but no way is available to search through the remaining deck and do this.
Ikael, 10.11.2017, 05:29
2 comments
30 votes Vote

Unarmed Attack in character sheets and drag & drop

Can we have an Unarmed Attack listed as by default in every new character sheet under the Combat tab? And/or somewhere where it would be possible to drag & drop it from? It's the kind of thing that comes up often (especially in pulp games and...
rodney418, 23.04.2020, 03:45
0 comments
27 votes Vote

Create new attack type for Opposed Rolls

I would like to offer a suggestion for adding, among the the other available attack selections (Arcane, Melee, Thrown, etc.) one for Opposed Rolls. That might get tricky, I suppose, but at the least I might suggest the most common ones of...
zarlor, 10.03.2017, 09:17
1 comment
26 votes Vote

Character Creation

I'd like to see more character creation and advancement functionality in FG. I've actually grown quite accustomed to using FG at the tabletop even just as a player when we are not using FG for any other function (some of my GMs don't have laptops...
zarlor, 10.03.2017, 09:19
2 comments
25 votes Vote

Allow Players to Remove Effects on CT

When an effect is on an actor in the combat tracker, no matter who or what created it, only the GM can remove or manage it. This creates a lot of unnecessary work for the GM. Like the 5E rule set, It would be better if a player had access to...
David Maynor, 21.06.2020, 11:59
1 comment
19 votes Vote

Automated Weapon Effects (like Stun Gun)

Weapons that apply effects like Stun (where the target has to make a Vigor roll or be stunned) currently require a manual roll to apply. It would be nice if when you Hit, the player can roll the in the damage window and the target has to make the...
Jiminimonka, 07.06.2021, 01:15
0 comments
17 votes Vote

Allow players to draw cards from decks

It would be nice if I could get my players to draw their own cards from the deck for things like random chance events, dramatic tasks and social encounters. I do this in face to face games and even though it technically makes no difference I find...
Warpspace, 06.09.2017, 19:22
0 comments
16 votes Vote

Add /roll Fear, Soak, Evasion etc as Clickable

Add the /roll commands for Fear, Soak, Evasion, Resist Fatigue, Natural Healing and such as a clickable, so that it's easier for players to interact with and make use of the effects to automate edges that interact with these rolls.
Tavis Hill, 16.08.2020, 21:34
0 comments
11 votes Vote

Effect to modify the Raise Die

Similar to the current +d die types, an effect to change the Raise die type would be awesome for certain Edges that provide that capability.
Talyn, 11.05.2020, 05:34
0 comments
10 votes Vote

Power effects and rolls directly on the Powers and Combat tab

As explained here: https://www.fantasygrounds.com/forums/showthread.php?56710-Savage-Worlds-v5-2-released&p=594717&viewfull=1#post594717 I think it would be a great time saver to have not only damage and skill roll but all effects and rolls...
SW_Holger, 18.04.2021, 17:47
0 comments
10 votes Vote

Character Advancement Tab

Many of the people I play with and I would like to have a tab on the character sheet to track advances. Currently we track them in our notes tab, but that takes up a lot of space, making character notes harder to find. It would be nice if it was...
ButtatakiBuddha, 05.05.2021, 00:53
1 comment
9 votes Vote

Unavailable record entries

Make the "Unavailable record entries" feature from SW Enhanced Library Extension a core feature. As stated by Ikael here...
Ixion, 16.06.2018, 04:22
0 comments
9 votes Vote

Have a setting create a list of "legal" edges/Hindrances/Powers/etc.

Specifically, settings generally come with a list of new edges, hindrances, powers, etc. In addition to the new ones the setting provides, it often creates a list of disallowed items of the same type. It's part and parcel of the way the core...
Robert Richardson, 13.02.2019, 04:12
1 comment
9 votes Vote

Add the adventure cards from all settings

Right now, the Adventure Deck in Savage Worlds only has 53 cards & does not allow you to include or exclude adventure cards from each setting (i.e. Deadlands, The Last Parsec, Weird Wars, etc). Please add in all the known cards & allow them to be...
Aaron Wiseman, 16.05.2021, 14:02
0 comments
8 votes Vote

Documentation On The Ruleset Itself

Not sure if anyone has considered this, however how about documenting the actual Ruleset and how it interacts with Fantasy Grounds. That way a lot of users can being extending the ruleset for their own purposes with a clearer understanding of...
Response from the site administrator
Ikael, 14.07.2021
Planned after v5.4.0
UrsaTeddy, 26.04.2020, 01:00
2 comments
4 votes Vote

Ping the GM when player comes off Hold

When a player requests to come off ping the GM (like when a player gets pinged when it's their turn in combat or when they get a whisper)and put the text in bold in the chat window.
Jiminimonka, 24.11.2021, 18:14
1 comment
2 votes Vote

The manual die roll is not working

When you input a number and click on the faux roll, the number that you manually typed in doesn't show up. The random number the faux dice rolls shows up instead.
Mike, 03.12.2021, 11:11
0 comments
1 vote Vote

Support for PVP Combat

Hi. I'm part of the event called UFP (Ultimate Fighting Princess) which uses Savage Worlds and the Super Powers Companion to roll arenas of super princesses fighting each other. We use FG and we're missing some support for this kind of situation...
Nando Alves, 29.06.2021, 00:00
0 comments
1 vote Vote

Collapse entries in combat tracker

With the recent changes, the Combat Tracker gets very long very fast - with 20 combatants on vehicles it now takes up three full 5K iMac screen heights if (for example) everyone is on vehicles and has a couple of effects. That's a whole lot of...
HywelPhillips, 24.10.2021, 01:30
0 comments
1 vote Vote

Drag and drop to ungroup on Combat Tracker

A request to bring back the option to drag-and-drop characters within a group on the combat tracker to split the group again. It's rather unintuitive UI design to be able to drag-and-drop to make groups but not to drag a character out of a group...
HywelPhillips, 24.10.2021, 01:34
0 comments
1 vote Vote

Replace the Setting Mod symbol with a Plus sign

The SWADE ruleset in generally follows the convention that the "Dragon Symbol" represents a link and the "Plus Symbol" represents a sub-window that can be used to enter additional modifiers. Examples: - Skills have the dragon symbol and link to...
FrodoB, 31.07.2022, 19:35
0 comments
1 vote Vote

Highlight Wounds Tracker when dragging a Benny

Dropping a Benny onto the Wounds track makes the character use a Benny to Soak damage. The result is automatically applied on the Combat Tracker. However, when dragging a Benny the wounds track does not get highlighted, so nothing hints that a...
FrodoB, 31.07.2022, 19:41
0 comments
0 votes Vote

auto roll custom backlash tables on some fumbles

Add the ability to mark certain skills or arcane backgrounds to automatically roll on a specified table when critically failing, to facilitate background-specific backlash tables
Cass, 05.04.2023, 06:28
0 comments
64 votes Vote

Auto Calc Hit and Raise

When a player selects the target of his attack and rolls, the result is compared to the targets Parry and outputs to the chat window: Attacked Missed / Target Shaken / Target Hit / Target Hit With A Raise.
Response from the site administrator
phantomwhale, 18.11.2014
A beta version of this is included in version 4.0
MurghBpurn, 15.05.2011, 19:38
4 comments
50 votes Vote

Multiple Arcane Backgrounds

There a settings where a character can have multiple arcane backgrounds. Can we get some support for this?
Response from the site administrator
Ikael, 14.07.2021
Implemented in v5.4.0
Baufrin, 19.01.2018, 07:15
1 comment
49 votes Vote

Combat Tracker : Attack Line(s)

After watching one of Xorne's D&D vlogs, I notice that in the D&D version the Personalities attacks are in the combat tracker, and he just clicks on their weapon attack and it rolls the attack. Is this possible in the a future SW version ? I...
zackspacks, 13.07.2011, 05:48
1 comment

Pages< 1 2 3 4 5 6 7 8 >